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		<id>https://wiki.urchn.org/index.php?title=Propaganda&amp;diff=725</id>
		<title>Propaganda</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Propaganda&amp;diff=725"/>
		<updated>2021-07-18T17:33:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
In the second act we have a [[timelapse]] sequence, where you can imagine that for each shot, a camera is taking a picture once a year, decade or century to make a film, so the effective frame rate is like 24 century/second ( decade/sec or year/sec) for each shot.&lt;br /&gt;
&lt;br /&gt;
This way we can see big changes happen in the society/culture around the train station, while never leaving the set.&lt;br /&gt;
&lt;br /&gt;
One of the big things that happens is that a dictatorship takes over. Dictatorships need lots of ways to &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039; people, so we see lots of security cameras, barbed wire, cages for crowd control, &amp;#039;TSA&amp;#039; style scanners and gates, towers for guards (like prison towers!) etc. &lt;br /&gt;
&lt;br /&gt;
The most important thing for the dictator to control is people&amp;#039;s minds. for this they need lots and lots of &amp;#039;&amp;#039;&amp;#039;propaganda&amp;#039;&amp;#039;&amp;#039;....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;HTML5video width=&amp;quot;600&amp;quot; autoplay=&amp;quot;false&amp;quot;&amp;gt;animatic_propaganda&amp;lt;/HTML5video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Propaganda ==&lt;br /&gt;
Propaganda is a specialized form of art/literature/illustration; so we expect there are all these forms present in the station.  &lt;br /&gt;
=== Audio/Sound ===&lt;br /&gt;
Loudspeakers in the station on high volume, chanting slogans/news/info at the helpless passengers. We&amp;#039;ll see the speakers themselves, and the audio can have &amp;#039;snips&amp;#039; of distorted audio. Perhaps bits of marches/national anthem etc.&lt;br /&gt;
=== 2D Art ===&lt;br /&gt;
Posters, banners, etc. &lt;br /&gt;
==== Posters ====&lt;br /&gt;
Posters can be images of the dictator, or posters that illustrate some concept like &amp;#039;advancement&amp;#039; &amp;#039;freedom&amp;#039; &amp;#039;we&amp;#039;re all in it together!&amp;#039; &amp;#039;defeat the enemy!&amp;#039; etc. etc.&lt;br /&gt;
===== Dictators =====&lt;br /&gt;
For the dictators I like to get inspired by the figures from my homeland and others:)&lt;br /&gt;
&lt;br /&gt;
These guys are ruling for their entire lives, and then passing to their sons/relatives:&lt;br /&gt;
&lt;br /&gt;
Timelapse means that the dictators get older! so a young dictator gets older, then his son takes over, who looks like him but different, etc.: here are some ideas:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dictator_Father.png|older (father)&lt;br /&gt;
File:Dictator_Son.png|younger (son)&lt;br /&gt;
File:American_dad.jpg|older (father)&lt;br /&gt;
File:American_son.jpg|younger (son)&lt;br /&gt;
File:Russian_dad.jpg|dad?&lt;br /&gt;
File:Russian_son.jpg|son?&lt;br /&gt;
File:NK_dad.jpg|more dads!&lt;br /&gt;
File:NK_son.jpg|more sons!&lt;br /&gt;
File:Prettywhenyoung.jpg|young dictator&lt;br /&gt;
File:uglywhenold.jpg|old dictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These images would be used in posters/portraits, with just the face of the dictator like the following - in the middle picture we see three examples: 2 tyrants, followed by one tyrant, young, middle aged, and then old:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chin_Tyrant.jpg|concept portrait by Astro Leon Jong&lt;br /&gt;
File:many_tyrants.png|Tyrant posters with fake writing&lt;br /&gt;
File:trampledkadafi.jpg|Trampled poster in &amp;#039;timelapse&amp;#039; mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====== Accessories ======&lt;br /&gt;
Dictators are very stylish! They love moustaches, fun facial hair, sunglasses, hats... They like to dress up in suits, military outfits, or some bizarre version of the &amp;#039;native&amp;#039; garb of their countries.&lt;br /&gt;
====== Cartoon vs. Realism ======&lt;br /&gt;
We should try to have distorted proportions in the level of gilgamesh, but not too much: the following tyrants are too cartoony:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The_chins.jpg|cool but too cartoony- the middle one might be OK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====== Rendering Style ======&lt;br /&gt;
To avoid an &amp;#039;uncanny valley&amp;#039; of clashing 3d and 2d style it might be good to pick &amp;#039;abstract&amp;#039; &amp;#039;cubist&amp;#039; or &amp;#039;futurist&amp;#039; styles of rendering the dictator&amp;#039;s faces/boodies as seen in some old soviet propaganda, another good technique is to shade with bold two tone shading:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stylized_soviet.jpg|old skool is still cool (Futurist?)&lt;br /&gt;
File:Lenin.jpg|two tone shading&lt;br /&gt;
File:soviettwocolor.jpg|more two tone&lt;br /&gt;
File:Soviet propaganda poster cccp 4.jpg|ok, you get the picture :)&lt;br /&gt;
File:1967-Scatter-the-old-world.jpg|line art-ish&lt;br /&gt;
File:Chinese_Poster-759193.jpg|other line art&lt;br /&gt;
File:realistic_2tone.jpg|&amp;#039;realistic&amp;#039; two tone style&lt;br /&gt;
File:realistic_2tone_2.jpg|other realistic two tone example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I prefer the two tone style/Futurist sytle to the line art one as line art can get a bit too cartoony...&lt;br /&gt;
&lt;br /&gt;
====== Colors ======&lt;br /&gt;
For colors picking reds, yellows, browns, whites, blacks... typical propaganda color and also will fit nicely into the style&lt;br /&gt;
&lt;br /&gt;
==== Banners ====&lt;br /&gt;
Like the Posters, Banners are typically really big, and hang down from the ceiling or on the walls, they can also have dictator faces (or not) or simply be text.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Banners_Text.jpg|Text only banners can look &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;&lt;br /&gt;
File:Big_face_poster.jpg|banner can have face, color and some text&lt;br /&gt;
File:Giant_Flag.jpg|or a big flag and a face :)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Sizes ====&lt;br /&gt;
===== Horizontal Banners =====&lt;br /&gt;
Banners can be huge: biggest size is probably like the ones in the text only image, so 1-2 meters in height by 10-20 meters in width. They will be seen far away or partially. We should aim for a high resolution, but not *too* high, the width can be 6-8k, but the aspect ration means the height could be less than 1k.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s not make the banners final until we know their shot composition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===== Vertical Banners =====&lt;br /&gt;
These are big but not huge: less than a meter wide, less than 10 meters tall. They hang vertically , and occupy a screen space of roughly 50 * 500 pixels. if we double the resolution we arrive at a 1k height, so somthing like 128x1024 pixes should be good.&lt;br /&gt;
&lt;br /&gt;
===== Posters =====&lt;br /&gt;
In many shots they will be tiny, less than 200px or 100px on screen. they are going to vary in physical size, poster size which is about 1 meter wide, and 1.5 meter tall, and portrait size which can go down to a small sheet of paper.&lt;br /&gt;
The closes we will see them is probably around a 500px square or so, resolution then should be maximum 1K and we can make small low rez versions for long shots.&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s some idea of how far things are to the camera:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HTML5video width=&amp;quot;600&amp;quot; autoplay=&amp;quot;false&amp;quot;&amp;gt;reel_out_posters&amp;lt;/HTML5video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3D Art ===&lt;br /&gt;
Statues ? might be fun to sculpt....&lt;br /&gt;
They can be futurist or &amp;#039;realistic&amp;#039; but they must have distorted proportions similar to gilgas (doesn&amp;#039;t need to be long neck, but not the same as human!!!)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:statue.jpg|example statue, but we can make more abstract things.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Propaganda&amp;diff=724</id>
		<title>Propaganda</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Propaganda&amp;diff=724"/>
		<updated>2021-07-18T17:25:48Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
In the second act we have a [[timelapse]] sequence, where you can imagine that for each shot, a camera is taking a picture once a year, decade or century to make a film, so the effective frame rate is like 24 century/second ( decade/sec or year/sec) for each shot.&lt;br /&gt;
&lt;br /&gt;
This way we can see big changes happen in the society/culture around the train station, while never leaving the set.&lt;br /&gt;
&lt;br /&gt;
One of the big things that happens is that a dictatorship takes over. Dictatorships need lots of ways to &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039; people, so we see lots of security cameras, barbed wire, cages for crowd control, &amp;#039;TSA&amp;#039; style scanners and gates, towers for guards (like prison towers!) etc. &lt;br /&gt;
&lt;br /&gt;
The most important thing for the dictator to control is people&amp;#039;s minds. for this they need lots and lots of &amp;#039;&amp;#039;&amp;#039;propaganda&amp;#039;&amp;#039;&amp;#039;....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;HTML5video width=&amp;quot;600&amp;quot; autoplay=&amp;quot;false&amp;quot;&amp;gt;animatic_propaganda&amp;lt;/HTML5video&amp;gt;&lt;br /&gt;
[[file:animatic_propaganda.ogv]]&lt;br /&gt;
&lt;br /&gt;
== Types of Propaganda ==&lt;br /&gt;
Propaganda is a specialized form of art/literature/illustration; so we expect there are all these forms present in the station.  &lt;br /&gt;
=== Audio/Sound ===&lt;br /&gt;
Loudspeakers in the station on high volume, chanting slogans/news/info at the helpless passengers. We&amp;#039;ll see the speakers themselves, and the audio can have &amp;#039;snips&amp;#039; of distorted audio. Perhaps bits of marches/national anthem etc.&lt;br /&gt;
=== 2D Art ===&lt;br /&gt;
Posters, banners, etc. &lt;br /&gt;
==== Posters ====&lt;br /&gt;
Posters can be images of the dictator, or posters that illustrate some concept like &amp;#039;advancement&amp;#039; &amp;#039;freedom&amp;#039; &amp;#039;we&amp;#039;re all in it together!&amp;#039; &amp;#039;defeat the enemy!&amp;#039; etc. etc.&lt;br /&gt;
===== Dictators =====&lt;br /&gt;
For the dictators I like to get inspired by the figures from my homeland and others:)&lt;br /&gt;
&lt;br /&gt;
These guys are ruling for their entire lives, and then passing to their sons/relatives:&lt;br /&gt;
&lt;br /&gt;
Timelapse means that the dictators get older! so a young dictator gets older, then his son takes over, who looks like him but different, etc.: here are some ideas:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dictator_Father.png|older (father)&lt;br /&gt;
File:Dictator_Son.png|younger (son)&lt;br /&gt;
File:American_dad.jpg|older (father)&lt;br /&gt;
File:American_son.jpg|younger (son)&lt;br /&gt;
File:Russian_dad.jpg|dad?&lt;br /&gt;
File:Russian_son.jpg|son?&lt;br /&gt;
File:NK_dad.jpg|more dads!&lt;br /&gt;
File:NK_son.jpg|more sons!&lt;br /&gt;
File:Prettywhenyoung.jpg|young dictator&lt;br /&gt;
File:uglywhenold.jpg|old dictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These images would be used in posters/portraits, with just the face of the dictator like the following - in the middle picture we see three examples: 2 tyrants, followed by one tyrant, young, middle aged, and then old:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chin_Tyrant.jpg|concept portrait by Astro Leon Jong&lt;br /&gt;
File:many_tyrants.png|Tyrant posters with fake writing&lt;br /&gt;
File:trampledkadafi.jpg|Trampled poster in &amp;#039;timelapse&amp;#039; mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====== Accessories ======&lt;br /&gt;
Dictators are very stylish! They love moustaches, fun facial hair, sunglasses, hats... They like to dress up in suits, military outfits, or some bizarre version of the &amp;#039;native&amp;#039; garb of their countries.&lt;br /&gt;
====== Cartoon vs. Realism ======&lt;br /&gt;
We should try to have distorted proportions in the level of gilgamesh, but not too much: the following tyrants are too cartoony:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The_chins.jpg|cool but too cartoony- the middle one might be OK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====== Rendering Style ======&lt;br /&gt;
To avoid an &amp;#039;uncanny valley&amp;#039; of clashing 3d and 2d style it might be good to pick &amp;#039;abstract&amp;#039; &amp;#039;cubist&amp;#039; or &amp;#039;futurist&amp;#039; styles of rendering the dictator&amp;#039;s faces/boodies as seen in some old soviet propaganda, another good technique is to shade with bold two tone shading:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stylized_soviet.jpg|old skool is still cool (Futurist?)&lt;br /&gt;
File:Lenin.jpg|two tone shading&lt;br /&gt;
File:soviettwocolor.jpg|more two tone&lt;br /&gt;
File:Soviet propaganda poster cccp 4.jpg|ok, you get the picture :)&lt;br /&gt;
File:1967-Scatter-the-old-world.jpg|line art-ish&lt;br /&gt;
File:Chinese_Poster-759193.jpg|other line art&lt;br /&gt;
File:realistic_2tone.jpg|&amp;#039;realistic&amp;#039; two tone style&lt;br /&gt;
File:realistic_2tone_2.jpg|other realistic two tone example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I prefer the two tone style/Futurist sytle to the line art one as line art can get a bit too cartoony...&lt;br /&gt;
&lt;br /&gt;
====== Colors ======&lt;br /&gt;
For colors picking reds, yellows, browns, whites, blacks... typical propaganda color and also will fit nicely into the style&lt;br /&gt;
&lt;br /&gt;
==== Banners ====&lt;br /&gt;
Like the Posters, Banners are typically really big, and hang down from the ceiling or on the walls, they can also have dictator faces (or not) or simply be text.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Banners_Text.jpg|Text only banners can look &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;&lt;br /&gt;
File:Big_face_poster.jpg|banner can have face, color and some text&lt;br /&gt;
File:Giant_Flag.jpg|or a big flag and a face :)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Sizes ====&lt;br /&gt;
===== Horizontal Banners =====&lt;br /&gt;
Banners can be huge: biggest size is probably like the ones in the text only image, so 1-2 meters in height by 10-20 meters in width. They will be seen far away or partially. We should aim for a high resolution, but not *too* high, the width can be 6-8k, but the aspect ration means the height could be less than 1k.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s not make the banners final until we know their shot composition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===== Vertical Banners =====&lt;br /&gt;
These are big but not huge: less than a meter wide, less than 10 meters tall. They hang vertically , and occupy a screen space of roughly 50 * 500 pixels. if we double the resolution we arrive at a 1k height, so somthing like 128x1024 pixes should be good.&lt;br /&gt;
&lt;br /&gt;
===== Posters =====&lt;br /&gt;
In many shots they will be tiny, less than 200px or 100px on screen. they are going to vary in physical size, poster size which is about 1 meter wide, and 1.5 meter tall, and portrait size which can go down to a small sheet of paper.&lt;br /&gt;
The closes we will see them is probably around a 500px square or so, resolution then should be maximum 1K and we can make small low rez versions for long shots.&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s some idea of how far things are to the camera:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HTML5video width=&amp;quot;600&amp;quot; autoplay=&amp;quot;false&amp;quot;&amp;gt;reel_out_posters&amp;lt;/HTML5video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3D Art ===&lt;br /&gt;
Statues ? might be fun to sculpt....&lt;br /&gt;
They can be futurist or &amp;#039;realistic&amp;#039; but they must have distorted proportions similar to gilgas (doesn&amp;#039;t need to be long neck, but not the same as human!!!)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:statue.jpg|example statue, but we can make more abstract things.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Propaganda&amp;diff=723</id>
		<title>Propaganda</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Propaganda&amp;diff=723"/>
		<updated>2021-07-18T17:11:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
In the second act we have a [[timelapse]] sequence, where you can imagine that for each shot, a camera is taking a picture once a year, decade or century to make a film, so the effective frame rate is like 24 century/second ( decade/sec or year/sec) for each shot.&lt;br /&gt;
&lt;br /&gt;
This way we can see big changes happen in the society/culture around the train station, while never leaving the set.&lt;br /&gt;
&lt;br /&gt;
One of the big things that happens is that a dictatorship takes over. Dictatorships need lots of ways to &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039; people, so we see lots of security cameras, barbed wire, cages for crowd control, &amp;#039;TSA&amp;#039; style scanners and gates, towers for guards (like prison towers!) etc. &lt;br /&gt;
&lt;br /&gt;
The most important thing for the dictator to control is people&amp;#039;s minds. for this they need lots and lots of &amp;#039;&amp;#039;&amp;#039;propaganda&amp;#039;&amp;#039;&amp;#039;....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;HTML5video width=&amp;quot;600&amp;quot; autoplay=&amp;quot;false&amp;quot;&amp;gt;animatic_propaganda&amp;lt;/HTML5video&amp;gt;&lt;br /&gt;
[[file:animatic_propaganda.webm]]&lt;br /&gt;
&lt;br /&gt;
== Types of Propaganda ==&lt;br /&gt;
Propaganda is a specialized form of art/literature/illustration; so we expect there are all these forms present in the station.  &lt;br /&gt;
=== Audio/Sound ===&lt;br /&gt;
Loudspeakers in the station on high volume, chanting slogans/news/info at the helpless passengers. We&amp;#039;ll see the speakers themselves, and the audio can have &amp;#039;snips&amp;#039; of distorted audio. Perhaps bits of marches/national anthem etc.&lt;br /&gt;
=== 2D Art ===&lt;br /&gt;
Posters, banners, etc. &lt;br /&gt;
==== Posters ====&lt;br /&gt;
Posters can be images of the dictator, or posters that illustrate some concept like &amp;#039;advancement&amp;#039; &amp;#039;freedom&amp;#039; &amp;#039;we&amp;#039;re all in it together!&amp;#039; &amp;#039;defeat the enemy!&amp;#039; etc. etc.&lt;br /&gt;
===== Dictators =====&lt;br /&gt;
For the dictators I like to get inspired by the figures from my homeland and others:)&lt;br /&gt;
&lt;br /&gt;
These guys are ruling for their entire lives, and then passing to their sons/relatives:&lt;br /&gt;
&lt;br /&gt;
Timelapse means that the dictators get older! so a young dictator gets older, then his son takes over, who looks like him but different, etc.: here are some ideas:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dictator_Father.png|older (father)&lt;br /&gt;
File:Dictator_Son.png|younger (son)&lt;br /&gt;
File:American_dad.jpg|older (father)&lt;br /&gt;
File:American_son.jpg|younger (son)&lt;br /&gt;
File:Russian_dad.jpg|dad?&lt;br /&gt;
File:Russian_son.jpg|son?&lt;br /&gt;
File:NK_dad.jpg|more dads!&lt;br /&gt;
File:NK_son.jpg|more sons!&lt;br /&gt;
File:Prettywhenyoung.jpg|young dictator&lt;br /&gt;
File:uglywhenold.jpg|old dictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These images would be used in posters/portraits, with just the face of the dictator like the following - in the middle picture we see three examples: 2 tyrants, followed by one tyrant, young, middle aged, and then old:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chin_Tyrant.jpg|concept portrait by Astro Leon Jong&lt;br /&gt;
File:many_tyrants.png|Tyrant posters with fake writing&lt;br /&gt;
File:trampledkadafi.jpg|Trampled poster in &amp;#039;timelapse&amp;#039; mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====== Accessories ======&lt;br /&gt;
Dictators are very stylish! They love moustaches, fun facial hair, sunglasses, hats... They like to dress up in suits, military outfits, or some bizarre version of the &amp;#039;native&amp;#039; garb of their countries.&lt;br /&gt;
====== Cartoon vs. Realism ======&lt;br /&gt;
We should try to have distorted proportions in the level of gilgamesh, but not too much: the following tyrants are too cartoony:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The_chins.jpg|cool but too cartoony- the middle one might be OK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====== Rendering Style ======&lt;br /&gt;
To avoid an &amp;#039;uncanny valley&amp;#039; of clashing 3d and 2d style it might be good to pick &amp;#039;abstract&amp;#039; &amp;#039;cubist&amp;#039; or &amp;#039;futurist&amp;#039; styles of rendering the dictator&amp;#039;s faces/boodies as seen in some old soviet propaganda, another good technique is to shade with bold two tone shading:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stylized_soviet.jpg|old skool is still cool (Futurist?)&lt;br /&gt;
File:Lenin.jpg|two tone shading&lt;br /&gt;
File:soviettwocolor.jpg|more two tone&lt;br /&gt;
File:Soviet propaganda poster cccp 4.jpg|ok, you get the picture :)&lt;br /&gt;
File:1967-Scatter-the-old-world.jpg|line art-ish&lt;br /&gt;
File:Chinese_Poster-759193.jpg|other line art&lt;br /&gt;
File:realistic_2tone.jpg|&amp;#039;realistic&amp;#039; two tone style&lt;br /&gt;
File:realistic_2tone_2.jpg|other realistic two tone example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I prefer the two tone style/Futurist sytle to the line art one as line art can get a bit too cartoony...&lt;br /&gt;
&lt;br /&gt;
====== Colors ======&lt;br /&gt;
For colors picking reds, yellows, browns, whites, blacks... typical propaganda color and also will fit nicely into the style&lt;br /&gt;
&lt;br /&gt;
==== Banners ====&lt;br /&gt;
Like the Posters, Banners are typically really big, and hang down from the ceiling or on the walls, they can also have dictator faces (or not) or simply be text.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Banners_Text.jpg|Text only banners can look &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;&lt;br /&gt;
File:Big_face_poster.jpg|banner can have face, color and some text&lt;br /&gt;
File:Giant_Flag.jpg|or a big flag and a face :)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Sizes ====&lt;br /&gt;
===== Horizontal Banners =====&lt;br /&gt;
Banners can be huge: biggest size is probably like the ones in the text only image, so 1-2 meters in height by 10-20 meters in width. They will be seen far away or partially. We should aim for a high resolution, but not *too* high, the width can be 6-8k, but the aspect ration means the height could be less than 1k.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s not make the banners final until we know their shot composition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===== Vertical Banners =====&lt;br /&gt;
These are big but not huge: less than a meter wide, less than 10 meters tall. They hang vertically , and occupy a screen space of roughly 50 * 500 pixels. if we double the resolution we arrive at a 1k height, so somthing like 128x1024 pixes should be good.&lt;br /&gt;
&lt;br /&gt;
===== Posters =====&lt;br /&gt;
In many shots they will be tiny, less than 200px or 100px on screen. they are going to vary in physical size, poster size which is about 1 meter wide, and 1.5 meter tall, and portrait size which can go down to a small sheet of paper.&lt;br /&gt;
The closes we will see them is probably around a 500px square or so, resolution then should be maximum 1K and we can make small low rez versions for long shots.&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s some idea of how far things are to the camera:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HTML5video width=&amp;quot;600&amp;quot; autoplay=&amp;quot;false&amp;quot;&amp;gt;reel_out_posters&amp;lt;/HTML5video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3D Art ===&lt;br /&gt;
Statues ? might be fun to sculpt....&lt;br /&gt;
They can be futurist or &amp;#039;realistic&amp;#039; but they must have distorted proportions similar to gilgas (doesn&amp;#039;t need to be long neck, but not the same as human!!!)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:statue.jpg|example statue, but we can make more abstract things.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Propaganda&amp;diff=708</id>
		<title>Propaganda</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Propaganda&amp;diff=708"/>
		<updated>2021-07-18T16:54:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
In the second act we have a [[timelapse]] sequence, where you can imagine that for each shot, a camera is taking a picture once a year, decade or century to make a film, so the effective frame rate is like 24 century/second ( decade/sec or year/sec) for each shot.&lt;br /&gt;
&lt;br /&gt;
This way we can see big changes happen in the society/culture around the train station, while never leaving the set.&lt;br /&gt;
&lt;br /&gt;
One of the big things that happens is that a dictatorship takes over. Dictatorships need lots of ways to &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039; people, so we see lots of security cameras, barbed wire, cages for crowd control, &amp;#039;TSA&amp;#039; style scanners and gates, towers for guards (like prison towers!) etc. &lt;br /&gt;
&lt;br /&gt;
The most important thing for the dictator to control is people&amp;#039;s minds. for this they need lots and lots of &amp;#039;&amp;#039;&amp;#039;propaganda&amp;#039;&amp;#039;&amp;#039;....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;HTML5video width=&amp;quot;600&amp;quot; autoplay=&amp;quot;false&amp;quot;&amp;gt;animatic_propaganda&amp;lt;/HTML5video&amp;gt;&lt;br /&gt;
[[file:animatic_propaganda.mp4]]&lt;br /&gt;
&lt;br /&gt;
== Types of Propaganda ==&lt;br /&gt;
Propaganda is a specialized form of art/literature/illustration; so we expect there are all these forms present in the station.  &lt;br /&gt;
=== Audio/Sound ===&lt;br /&gt;
Loudspeakers in the station on high volume, chanting slogans/news/info at the helpless passengers. We&amp;#039;ll see the speakers themselves, and the audio can have &amp;#039;snips&amp;#039; of distorted audio. Perhaps bits of marches/national anthem etc.&lt;br /&gt;
=== 2D Art ===&lt;br /&gt;
Posters, banners, etc. &lt;br /&gt;
==== Posters ====&lt;br /&gt;
Posters can be images of the dictator, or posters that illustrate some concept like &amp;#039;advancement&amp;#039; &amp;#039;freedom&amp;#039; &amp;#039;we&amp;#039;re all in it together!&amp;#039; &amp;#039;defeat the enemy!&amp;#039; etc. etc.&lt;br /&gt;
===== Dictators =====&lt;br /&gt;
For the dictators I like to get inspired by the figures from my homeland and others:)&lt;br /&gt;
&lt;br /&gt;
These guys are ruling for their entire lives, and then passing to their sons/relatives:&lt;br /&gt;
&lt;br /&gt;
Timelapse means that the dictators get older! so a young dictator gets older, then his son takes over, who looks like him but different, etc.: here are some ideas:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dictator_Father.png|older (father)&lt;br /&gt;
File:Dictator_Son.png|younger (son)&lt;br /&gt;
File:American_dad.jpg|older (father)&lt;br /&gt;
File:American_son.jpg|younger (son)&lt;br /&gt;
File:Russian_dad.jpg|dad?&lt;br /&gt;
File:Russian_son.jpg|son?&lt;br /&gt;
File:NK_dad.jpg|more dads!&lt;br /&gt;
File:NK_son.jpg|more sons!&lt;br /&gt;
File:Prettywhenyoung.jpg|young dictator&lt;br /&gt;
File:uglywhenold.jpg|old dictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These images would be used in posters/portraits, with just the face of the dictator like the following - in the middle picture we see three examples: 2 tyrants, followed by one tyrant, young, middle aged, and then old:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chin_Tyrant.jpg|concept portrait by Astro Leon Jong&lt;br /&gt;
File:many_tyrants.png|Tyrant posters with fake writing&lt;br /&gt;
File:trampledkadafi.jpg|Trampled poster in &amp;#039;timelapse&amp;#039; mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====== Accessories ======&lt;br /&gt;
Dictators are very stylish! They love moustaches, fun facial hair, sunglasses, hats... They like to dress up in suits, military outfits, or some bizarre version of the &amp;#039;native&amp;#039; garb of their countries.&lt;br /&gt;
====== Cartoon vs. Realism ======&lt;br /&gt;
We should try to have distorted proportions in the level of gilgamesh, but not too much: the following tyrants are too cartoony:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The_chins.jpg|cool but too cartoony- the middle one might be OK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====== Rendering Style ======&lt;br /&gt;
To avoid an &amp;#039;uncanny valley&amp;#039; of clashing 3d and 2d style it might be good to pick &amp;#039;abstract&amp;#039; &amp;#039;cubist&amp;#039; or &amp;#039;futurist&amp;#039; styles of rendering the dictator&amp;#039;s faces/boodies as seen in some old soviet propaganda, another good technique is to shade with bold two tone shading:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stylized_soviet.jpg|old skool is still cool (Futurist?)&lt;br /&gt;
File:Lenin.jpg|two tone shading&lt;br /&gt;
File:soviettwocolor.jpg|more two tone&lt;br /&gt;
File:Soviet propaganda poster cccp 4.jpg|ok, you get the picture :)&lt;br /&gt;
File:1967-Scatter-the-old-world.jpg|line art-ish&lt;br /&gt;
File:Chinese_Poster-759193.jpg|other line art&lt;br /&gt;
File:realistic_2tone.jpg|&amp;#039;realistic&amp;#039; two tone style&lt;br /&gt;
File:realistic_2tone_2.jpg|other realistic two tone example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I prefer the two tone style/Futurist sytle to the line art one as line art can get a bit too cartoony...&lt;br /&gt;
&lt;br /&gt;
====== Colors ======&lt;br /&gt;
For colors picking reds, yellows, browns, whites, blacks... typical propaganda color and also will fit nicely into the style&lt;br /&gt;
&lt;br /&gt;
==== Banners ====&lt;br /&gt;
Like the Posters, Banners are typically really big, and hang down from the ceiling or on the walls, they can also have dictator faces (or not) or simply be text.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Banners_Text.jpg|Text only banners can look &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;&lt;br /&gt;
File:Big_face_poster.jpg|banner can have face, color and some text&lt;br /&gt;
File:Giant_Flag.jpg|or a big flag and a face :)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Sizes ====&lt;br /&gt;
===== Horizontal Banners =====&lt;br /&gt;
Banners can be huge: biggest size is probably like the ones in the text only image, so 1-2 meters in height by 10-20 meters in width. They will be seen far away or partially. We should aim for a high resolution, but not *too* high, the width can be 6-8k, but the aspect ration means the height could be less than 1k.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s not make the banners final until we know their shot composition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===== Vertical Banners =====&lt;br /&gt;
These are big but not huge: less than a meter wide, less than 10 meters tall. They hang vertically , and occupy a screen space of roughly 50 * 500 pixels. if we double the resolution we arrive at a 1k height, so somthing like 128x1024 pixes should be good.&lt;br /&gt;
&lt;br /&gt;
===== Posters =====&lt;br /&gt;
In many shots they will be tiny, less than 200px or 100px on screen. they are going to vary in physical size, poster size which is about 1 meter wide, and 1.5 meter tall, and portrait size which can go down to a small sheet of paper.&lt;br /&gt;
The closes we will see them is probably around a 500px square or so, resolution then should be maximum 1K and we can make small low rez versions for long shots.&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s some idea of how far things are to the camera:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HTML5video width=&amp;quot;600&amp;quot; autoplay=&amp;quot;false&amp;quot;&amp;gt;reel_out_posters&amp;lt;/HTML5video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3D Art ===&lt;br /&gt;
Statues ? might be fun to sculpt....&lt;br /&gt;
They can be futurist or &amp;#039;realistic&amp;#039; but they must have distorted proportions similar to gilgas (doesn&amp;#039;t need to be long neck, but not the same as human!!!)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:statue.jpg|example statue, but we can make more abstract things.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=593</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=593"/>
		<updated>2014-03-01T00:46:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Colorscript.png|1024px|center]]&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:br1.png&lt;br /&gt;
File:br2.png&lt;br /&gt;
File:br3.png&lt;br /&gt;
File:mobius1.png&lt;br /&gt;
File:mobius2.png&lt;br /&gt;
File:mobius3.png&lt;br /&gt;
File:brasil1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
However, our color should be more aqua and more variable - in shots a1s01,03,08,12,13,16 light from the outside should be light blue, light inside the sation is aqua, not quite as blue as mobius and bladerunner, but not green like the brasil shot. However the station light should vary from top to bottom; at the top of the sation we need to do fake causics that have a green tint (hint both at water/memory, unrealism of the location, and at trees in a forest)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:A1s12.jpg|gradient painted over current render&lt;br /&gt;
File:Caustics7.jpg|green at top is actually caustics...&lt;br /&gt;
File:Caustics4.jpg|more caustics, sorry for the crappy color change in gimp..&lt;br /&gt;
File:Caustics5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act II ==&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a lot going on in Act II with sometimes competing but sometimes complementary notes: Gore, Reddish Bold Propaganda images, timelapse blurs... at the same time, we need gilga (once healed) to stand out a bit from this, and be &amp;#039;an observer&amp;#039; She&amp;#039;ll stand out from any other moving thing by virtue of not being massivly blurred, and we can allow her skin-tone to show a bit more as any other people will be blurs.&lt;br /&gt;
We&amp;#039;ve also got some distinct phases within act II: station, prison, ruin with brief moment of war/ destruction between them. I&amp;#039;m thinking the progression here should be from mixed color with lots of reds, yellows, etc. to yellowish to yellowish + desaturation. Where possible we should be able to use some atmospheric perspective to split gilga from her surrounds.&lt;br /&gt;
 Some ideas from stalker and red desert:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Metro_08.jpg|Inside the traincar is a bit warm, maybe more orange than this...&lt;br /&gt;
File:Red-desert-41.jpg|some shots here have the blackandwhite + red look&lt;br /&gt;
File:Red-desert.jpg&lt;br /&gt;
File:Red-desert2.jpg|saturated character against desaturated bg, but yellow tint&lt;br /&gt;
File:Redesert1.jpg&lt;br /&gt;
File:Sacrifice_desaturated.jpg&lt;br /&gt;
File:Stalker_silo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act III ==&lt;br /&gt;
Ok, here Gilgamesh is a person among the persons. The station is a real place, trains stop, people get off. While our problem with crowds means much DOF in this scene, colors should be:&lt;br /&gt;
a- naturalistic&lt;br /&gt;
b- faintly blue tinged resembling the blue outside light in act_1&lt;br /&gt;
&lt;br /&gt;
== Specific Items ==&lt;br /&gt;
Interior of train, paper resemble the end of act II as being yellowish/orangish/warm&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Colorscript.png&amp;diff=592</id>
		<title>File:Colorscript.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Colorscript.png&amp;diff=592"/>
		<updated>2014-03-01T00:46:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Main_Page&amp;diff=591</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Main_Page&amp;diff=591"/>
		<updated>2014-02-28T00:35:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Documentation ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
* [[Story]]&lt;br /&gt;
&lt;br /&gt;
=== Style and Guidelines ===&lt;br /&gt;
* [[Propaganda]]&lt;br /&gt;
* [[Advertisement]]&lt;br /&gt;
* [[Text]]&lt;br /&gt;
* [[Timelapse]]&lt;br /&gt;
* [[Color|Color and lighting]]&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
* [[Rigs]]&lt;br /&gt;
* [[Models]]&lt;br /&gt;
* [[Assets]]&lt;br /&gt;
* [[Software]]&lt;br /&gt;
&lt;br /&gt;
=== Project Management/Communication ===&lt;br /&gt;
* [[SVN and Helga access]]&lt;br /&gt;
* [[Sparkleshare]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* &amp;#039;live&amp;#039; video and voice: [[skype/google hangouts]]&lt;br /&gt;
&lt;br /&gt;
=== Workflow ===&lt;br /&gt;
* [[Creating a linkable asset]]&lt;br /&gt;
* [[Shot pipeline]]&lt;br /&gt;
* [[Layout]]&lt;br /&gt;
* [[Animation Notes]]&lt;br /&gt;
* [[Hair Sim workflow]]&lt;br /&gt;
* [[Lighting and rendering workflow]]&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* [[Maya to Blender]]&lt;br /&gt;
* [[Object and Material ID table]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=590</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=590"/>
		<updated>2014-02-27T22:22:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Colorswatch.png|1024px|center]]&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:br1.png&lt;br /&gt;
File:br2.png&lt;br /&gt;
File:br3.png&lt;br /&gt;
File:mobius1.png&lt;br /&gt;
File:mobius2.png&lt;br /&gt;
File:mobius3.png&lt;br /&gt;
File:brasil1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
However, our color should be more aqua and more variable - in shots a1s01,03,08,12,13,16 light from the outside should be light blue, light inside the sation is aqua, not quite as blue as mobius and bladerunner, but not green like the brasil shot. However the station light should vary from top to bottom; at the top of the sation we need to do fake causics that have a green tint (hint both at water/memory, unrealism of the location, and at trees in a forest)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:A1s12.jpg|gradient painted over current render&lt;br /&gt;
File:Caustics7.jpg|green at top is actually caustics...&lt;br /&gt;
File:Caustics4.jpg|more caustics, sorry for the crappy color change in gimp..&lt;br /&gt;
File:Caustics5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act II ==&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a lot going on in Act II with sometimes competing but sometimes complementary notes: Gore, Reddish Bold Propaganda images, timelapse blurs... at the same time, we need gilga (once healed) to stand out a bit from this, and be &amp;#039;an observer&amp;#039; She&amp;#039;ll stand out from any other moving thing by virtue of not being massivly blurred, and we can allow her skin-tone to show a bit more as any other people will be blurs.&lt;br /&gt;
We&amp;#039;ve also got some distinct phases within act II: station, prison, ruin with brief moment of war/ destruction between them. I&amp;#039;m thinking the progression here should be from mixed color with lots of reds, yellows, etc. to yellowish to yellowish + desaturation. Where possible we should be able to use some atmospheric perspective to split gilga from her surrounds.&lt;br /&gt;
 Some ideas from stalker and red desert:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Metro_08.jpg|Inside the traincar is a bit warm, maybe more orange than this...&lt;br /&gt;
File:Red-desert-41.jpg|some shots here have the blackandwhite + red look&lt;br /&gt;
File:Red-desert.jpg&lt;br /&gt;
File:Red-desert2.jpg|saturated character against desaturated bg, but yellow tint&lt;br /&gt;
File:Redesert1.jpg&lt;br /&gt;
File:Sacrifice_desaturated.jpg&lt;br /&gt;
File:Stalker_silo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act III ==&lt;br /&gt;
Ok, here Gilgamesh is a person among the persons. The station is a real place, trains stop, people get off. While our problem with crowds means much DOF in this scene, colors should be:&lt;br /&gt;
a- naturalistic&lt;br /&gt;
b- faintly blue tinged resembling the blue outside light in act_1&lt;br /&gt;
&lt;br /&gt;
== Specific Items ==&lt;br /&gt;
Interior of train, paper resemble the end of act II as being yellowish/orangish/warm&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Colorswatch.png&amp;diff=589</id>
		<title>File:Colorswatch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Colorswatch.png&amp;diff=589"/>
		<updated>2014-02-27T22:14:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Advertisement&amp;diff=588</id>
		<title>Advertisement</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Advertisement&amp;diff=588"/>
		<updated>2014-02-27T02:49:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* When */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== When ==&lt;br /&gt;
We&amp;#039;ll see advertisements mainly in the transition to act_2, and in act_3&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FreeBassel-by-Ahmad-Ali.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:FreeBassel-by-Ahmad-Ali.png&amp;diff=587</id>
		<title>File:FreeBassel-by-Ahmad-Ali.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:FreeBassel-by-Ahmad-Ali.png&amp;diff=587"/>
		<updated>2014-02-27T02:48:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Lighting_Styleguide&amp;diff=586</id>
		<title>Lighting Styleguide</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Lighting_Styleguide&amp;diff=586"/>
		<updated>2014-02-27T00:22:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;placeholder&lt;br /&gt;
* few lights&lt;br /&gt;
* favor rim/side lighting&lt;br /&gt;
* separate background and foreground&lt;br /&gt;
* strong contrasts on character&lt;br /&gt;
* don&amp;#039;t &amp;#039;burn&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Lighting_Styleguide&amp;diff=585</id>
		<title>Lighting Styleguide</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Lighting_Styleguide&amp;diff=585"/>
		<updated>2014-02-27T00:22:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;placeholder few lights favor rim/side lighting separate background and foreground strong contrasts on character don&amp;#039;t &amp;#039;burn&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;placeholder&lt;br /&gt;
few lights&lt;br /&gt;
favor rim/side lighting&lt;br /&gt;
separate background and foreground&lt;br /&gt;
strong contrasts on character&lt;br /&gt;
don&amp;#039;t &amp;#039;burn&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=584</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=584"/>
		<updated>2014-02-27T00:10:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:br1.png&lt;br /&gt;
File:br2.png&lt;br /&gt;
File:br3.png&lt;br /&gt;
File:mobius1.png&lt;br /&gt;
File:mobius2.png&lt;br /&gt;
File:mobius3.png&lt;br /&gt;
File:brasil1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
However, our color should be more aqua and more variable - in shots a1s01,03,08,12,13,16 light from the outside should be light blue, light inside the sation is aqua, not quite as blue as mobius and bladerunner, but not green like the brasil shot. However the station light should vary from top to bottom; at the top of the sation we need to do fake causics that have a green tint (hint both at water/memory, unrealism of the location, and at trees in a forest)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:A1s12.jpg|gradient painted over current render&lt;br /&gt;
File:Caustics7.jpg|green at top is actually caustics...&lt;br /&gt;
File:Caustics4.jpg|more caustics, sorry for the crappy color change in gimp..&lt;br /&gt;
File:Caustics5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act II ==&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a lot going on in Act II with sometimes competing but sometimes complementary notes: Gore, Reddish Bold Propaganda images, timelapse blurs... at the same time, we need gilga (once healed) to stand out a bit from this, and be &amp;#039;an observer&amp;#039; She&amp;#039;ll stand out from any other moving thing by virtue of not being massivly blurred, and we can allow her skin-tone to show a bit more as any other people will be blurs.&lt;br /&gt;
We&amp;#039;ve also got some distinct phases within act II: station, prison, ruin with brief moment of war/ destruction between them. I&amp;#039;m thinking the progression here should be from mixed color with lots of reds, yellows, etc. to yellowish to yellowish + desaturation. Where possible we should be able to use some atmospheric perspective to split gilga from her surrounds.&lt;br /&gt;
 Some ideas from stalker and red desert:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Metro_08.jpg|Inside the traincar is a bit warm, maybe more orange than this...&lt;br /&gt;
File:Red-desert-41.jpg|some shots here have the blackandwhite + red look&lt;br /&gt;
File:Red-desert.jpg&lt;br /&gt;
File:Red-desert2.jpg|saturated character against desaturated bg, but yellow tint&lt;br /&gt;
File:Redesert1.jpg&lt;br /&gt;
File:Sacrifice_desaturated.jpg&lt;br /&gt;
File:Stalker_silo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act III ==&lt;br /&gt;
Ok, here Gilgamesh is a person among the persons. The station is a real place, trains stop, people get off. While our problem with crowds means much DOF in this scene, colors should be:&lt;br /&gt;
a- naturalistic&lt;br /&gt;
b- faintly blue tinged resembling the blue outside light in act_1&lt;br /&gt;
&lt;br /&gt;
== Specific Items ==&lt;br /&gt;
Interior of train, paper resemble the end of act II as being yellowish/orangish/warm&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=583</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=583"/>
		<updated>2014-02-27T00:09:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Act III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:br1.png&lt;br /&gt;
File:br2.png&lt;br /&gt;
File:br3.png&lt;br /&gt;
File:mobius1.png&lt;br /&gt;
File:mobius2.png&lt;br /&gt;
File:mobius3.png&lt;br /&gt;
File:brasil1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
However, our color should be more aqua and more variable - in shots a1s01,03,08,12,13,16 light from the outside should be light blue, light inside the sation is aqua, not quite as blue as mobius and bladerunner, but not green like the brasil shot. However the station light should vary from top to bottom; at the top of the sation we need to do fake causics that have a green tint (hint both at water/memory, unrealism of the location, and at trees in a forest)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:A1s12.jpg|gradient painted over current render&lt;br /&gt;
File:Caustics7.jpg|green at top is actually caustics...&lt;br /&gt;
File:Caustics4.jpg|more caustics, sorry for the crappy color change in gimp..&lt;br /&gt;
File:Caustics5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act II ==&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a lot going on in Act II with sometimes competing but sometimes complementary notes: Gore, Reddish Bold Propaganda images, timelapse blurs... at the same time, we need gilga (once healed) to stand out a bit from this, and be &amp;#039;an observer&amp;#039; She&amp;#039;ll stand out from any other moving thing by virtue of not being massivly blurred, and we can allow her skin-tone to show a bit more as any other people will be blurs.&lt;br /&gt;
We&amp;#039;ve also got some distinct phases within act II: station, prison, ruin with brief moment of war/ destruction between them. I&amp;#039;m thinking the progression here should be from mixed color with lots of reds, yellows, etc. to yellowish to yellowish + desaturation. Where possible we should be able to use some atmospheric perspective to split gilga from her surrounds.&lt;br /&gt;
 Some ideas from stalker and red desert:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Metro_08.jpg|Inside the traincar is a bit warm, maybe more orange than this...&lt;br /&gt;
File:Red-desert-41.jpg|some shots here have the blackandwhite + red look&lt;br /&gt;
File:Red-desert.jpg&lt;br /&gt;
File:Red-desert2.jpg|saturated character against desaturated bg, but yellow tint&lt;br /&gt;
File:Redesert1.jpg&lt;br /&gt;
File:Sacrifice_desaturated.jpg&lt;br /&gt;
File:Stalker_silo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act III ==&lt;br /&gt;
Ok, here Gilgamesh is a person among the persons. The station is a real place, trains stop, people get off. While our problem with crowds means much DOF in this scene, colors should be:&lt;br /&gt;
a- naturalistic&lt;br /&gt;
b- faintly blue tinged resembling the blue outside light in act_1&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=582</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=582"/>
		<updated>2014-02-26T23:52:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Act II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:br1.png&lt;br /&gt;
File:br2.png&lt;br /&gt;
File:br3.png&lt;br /&gt;
File:mobius1.png&lt;br /&gt;
File:mobius2.png&lt;br /&gt;
File:mobius3.png&lt;br /&gt;
File:brasil1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
However, our color should be more aqua and more variable - in shots a1s01,03,08,12,13,16 light from the outside should be light blue, light inside the sation is aqua, not quite as blue as mobius and bladerunner, but not green like the brasil shot. However the station light should vary from top to bottom; at the top of the sation we need to do fake causics that have a green tint (hint both at water/memory, unrealism of the location, and at trees in a forest)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:A1s12.jpg|gradient painted over current render&lt;br /&gt;
File:Caustics7.jpg|green at top is actually caustics...&lt;br /&gt;
File:Caustics4.jpg|more caustics, sorry for the crappy color change in gimp..&lt;br /&gt;
File:Caustics5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act II ==&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a lot going on in Act II with sometimes competing but sometimes complementary notes: Gore, Reddish Bold Propaganda images, timelapse blurs... at the same time, we need gilga (once healed) to stand out a bit from this, and be &amp;#039;an observer&amp;#039; She&amp;#039;ll stand out from any other moving thing by virtue of not being massivly blurred, and we can allow her skin-tone to show a bit more as any other people will be blurs.&lt;br /&gt;
We&amp;#039;ve also got some distinct phases within act II: station, prison, ruin with brief moment of war/ destruction between them. I&amp;#039;m thinking the progression here should be from mixed color with lots of reds, yellows, etc. to yellowish to yellowish + desaturation. Where possible we should be able to use some atmospheric perspective to split gilga from her surrounds.&lt;br /&gt;
 Some ideas from stalker and red desert:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Metro_08.jpg|Inside the traincar is a bit warm, maybe more orange than this...&lt;br /&gt;
File:Red-desert-41.jpg|some shots here have the blackandwhite + red look&lt;br /&gt;
File:Red-desert.jpg&lt;br /&gt;
File:Red-desert2.jpg|saturated character against desaturated bg, but yellow tint&lt;br /&gt;
File:Redesert1.jpg&lt;br /&gt;
File:Sacrifice_desaturated.jpg&lt;br /&gt;
File:Stalker_silo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act III ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Stalker_silo.jpg&amp;diff=581</id>
		<title>File:Stalker silo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Stalker_silo.jpg&amp;diff=581"/>
		<updated>2014-02-26T23:52:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Sacrifice_desaturated.jpg&amp;diff=580</id>
		<title>File:Sacrifice desaturated.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Sacrifice_desaturated.jpg&amp;diff=580"/>
		<updated>2014-02-26T23:52:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Redesert1.jpg&amp;diff=579</id>
		<title>File:Redesert1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Redesert1.jpg&amp;diff=579"/>
		<updated>2014-02-26T23:50:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Red-desert2.jpg&amp;diff=578</id>
		<title>File:Red-desert2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Red-desert2.jpg&amp;diff=578"/>
		<updated>2014-02-26T23:48:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: uploaded a new version of &amp;amp;quot;File:Red-desert2.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Red-desert2.jpg&amp;diff=577</id>
		<title>File:Red-desert2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Red-desert2.jpg&amp;diff=577"/>
		<updated>2014-02-26T23:46:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Red-desert.jpg&amp;diff=576</id>
		<title>File:Red-desert.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Red-desert.jpg&amp;diff=576"/>
		<updated>2014-02-26T23:45:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Red-desert-41.jpg&amp;diff=575</id>
		<title>File:Red-desert-41.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Red-desert-41.jpg&amp;diff=575"/>
		<updated>2014-02-26T23:44:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Metro_08.jpg&amp;diff=574</id>
		<title>File:Metro 08.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Metro_08.jpg&amp;diff=574"/>
		<updated>2014-02-26T23:43:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=573</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=573"/>
		<updated>2014-02-26T23:26:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Act I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:br1.png&lt;br /&gt;
File:br2.png&lt;br /&gt;
File:br3.png&lt;br /&gt;
File:mobius1.png&lt;br /&gt;
File:mobius2.png&lt;br /&gt;
File:mobius3.png&lt;br /&gt;
File:brasil1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
However, our color should be more aqua and more variable - in shots a1s01,03,08,12,13,16 light from the outside should be light blue, light inside the sation is aqua, not quite as blue as mobius and bladerunner, but not green like the brasil shot. However the station light should vary from top to bottom; at the top of the sation we need to do fake causics that have a green tint (hint both at water/memory, unrealism of the location, and at trees in a forest)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:A1s12.jpg|gradient painted over current render&lt;br /&gt;
File:Caustics7.jpg|green at top is actually caustics...&lt;br /&gt;
File:Caustics4.jpg|more caustics, sorry for the crappy color change in gimp..&lt;br /&gt;
File:Caustics5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act II ==&lt;br /&gt;
== Act III ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Caustics5.jpg&amp;diff=572</id>
		<title>File:Caustics5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Caustics5.jpg&amp;diff=572"/>
		<updated>2014-02-26T23:26:46Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Caustics4.jpg&amp;diff=571</id>
		<title>File:Caustics4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Caustics4.jpg&amp;diff=571"/>
		<updated>2014-02-26T23:24:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Caustics7.jpg&amp;diff=570</id>
		<title>File:Caustics7.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Caustics7.jpg&amp;diff=570"/>
		<updated>2014-02-26T23:20:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=569</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=569"/>
		<updated>2014-02-26T23:14:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Act I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:br1.png&lt;br /&gt;
File:br2.png&lt;br /&gt;
File:br3.png&lt;br /&gt;
File:mobius1.png&lt;br /&gt;
File:mobius2.png&lt;br /&gt;
File:mobius3.png&lt;br /&gt;
File:brasil1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
However, our color should be more aqua and more variable - in shots a1s01,03,08,12,13,16 light from the outside should be light blue, light inside the sation is aqua, not quite as blue as mobius and bladerunner, but not green like the brasil shot. However the station light should vary from top to bottom; at the top of the sation we need to do fake causics that have a green tint (hint both at water/memory, unrealism of the location, and at trees in a forest)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:A1s12.jpg|gradient painted over current render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act II ==&lt;br /&gt;
== Act III ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:A1s12.jpg&amp;diff=568</id>
		<title>File:A1s12.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:A1s12.jpg&amp;diff=568"/>
		<updated>2014-02-26T23:14:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=567</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=567"/>
		<updated>2014-02-26T23:11:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Act I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:br1.png&lt;br /&gt;
File:br2.png&lt;br /&gt;
File:br3.png&lt;br /&gt;
File:mobius1.png&lt;br /&gt;
File:mobius2.png&lt;br /&gt;
File:mobius3.png&lt;br /&gt;
File:brasil1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== reference ===&lt;br /&gt;
&lt;br /&gt;
== Act II ==&lt;br /&gt;
== Act III ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Brasil1.jpg&amp;diff=566</id>
		<title>File:Brasil1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Brasil1.jpg&amp;diff=566"/>
		<updated>2014-02-26T23:11:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Mobius3.png&amp;diff=565</id>
		<title>File:Mobius3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Mobius3.png&amp;diff=565"/>
		<updated>2014-02-26T23:10:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Mobius2.png&amp;diff=564</id>
		<title>File:Mobius2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Mobius2.png&amp;diff=564"/>
		<updated>2014-02-26T23:09:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Mobius1.png&amp;diff=563</id>
		<title>File:Mobius1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Mobius1.png&amp;diff=563"/>
		<updated>2014-02-26T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Br3.png&amp;diff=562</id>
		<title>File:Br3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Br3.png&amp;diff=562"/>
		<updated>2014-02-26T23:08:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Br2.png&amp;diff=561</id>
		<title>File:Br2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Br2.png&amp;diff=561"/>
		<updated>2014-02-26T23:08:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=File:Br1.png&amp;diff=560</id>
		<title>File:Br1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=File:Br1.png&amp;diff=560"/>
		<updated>2014-02-26T23:07:22Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Color&amp;diff=559</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Color&amp;diff=559"/>
		<updated>2014-02-26T23:02:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot; == Motivation == As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color acro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Motivation ==&lt;br /&gt;
As we get closer and closer to final lighting, we need to communicate, share and unify our color assumptions to get an consistent direction to the color across shots and scenes of the film&lt;br /&gt;
Color choices will vary by act, so lets go into it on that level.&lt;br /&gt;
== Act I ==&lt;br /&gt;
&lt;br /&gt;
We start on a station that is slightly elevated above the &amp;#039;real&amp;#039;. Not so far gone to be completely surreal, this station has elements of strange, both in color and physical representation. For instance, it is wide open to the outside, but nobody other than gilgamesh enters it, and having done so, it effectively shuts out the outside for the rest of the film. It is lit, and traversed by trains, however, no train ever stops in it, and it has an air of being unused, boarded up.&lt;br /&gt;
This station represents a retreat of gilgamesh from the world to her own solipsism and can be seen as a reflection of her own mind. colors are cool, somber, reflecting her mood and her memory, with a preponderance of aqua tones and hints of water in the lighting. Loads of dramatic lighting, atmospheric effects are called for:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== reference ===&lt;br /&gt;
== Act II ==&lt;br /&gt;
== Act III ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=533</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=533"/>
		<updated>2014-02-26T01:28:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
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* navigation&lt;br /&gt;
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** special:upload|upload&lt;br /&gt;
** special:specialpages|specialpages&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=532</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=532"/>
		<updated>2014-02-26T01:25:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
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* navigation&lt;br /&gt;
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		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=531</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=531"/>
		<updated>2014-02-26T01:24:21Z</updated>

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		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=530</id>
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		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=530"/>
		<updated>2014-02-26T01:23:27Z</updated>

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		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=529</id>
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		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=529"/>
		<updated>2014-02-26T01:21:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
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		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=528</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=528"/>
		<updated>2014-02-26T01:21:14Z</updated>

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		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=527</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=527"/>
		<updated>2014-02-26T01:18:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
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	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=526</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=526"/>
		<updated>2014-02-26T01:18:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** scripts&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=525</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=525"/>
		<updated>2014-02-26T01:17:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
* SEARCH|search&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=524</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=524"/>
		<updated>2014-02-26T01:16:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=523</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=MediaWiki:Sidebar&amp;diff=523"/>
		<updated>2014-02-26T01:15:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot; * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help * SEARCH * TOOLBOX * LANGUAGES&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>