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	<id>https://wiki.urchn.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andreu</id>
	<title>URCHN Arkipelago - User contributions [en]</title>
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	<updated>2026-04-11T03:57:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.urchn.org/index.php?title=Texture_Maps&amp;diff=242</id>
		<title>Texture Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Texture_Maps&amp;diff=242"/>
		<updated>2011-10-06T18:32:31Z</updated>

		<summary type="html">&lt;p&gt;Andreu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At some point in the production process, we saw the need for improved organization of some of the assets in the Tube repository. There are multiple reasons for this:&lt;br /&gt;
- To allow for a speedier download of model assets without the need to svn-checkout the larger texture files associated&lt;br /&gt;
- To improve organization&lt;br /&gt;
- To facilitate finding texture maps referenced from the various blend files.&lt;br /&gt;
&lt;br /&gt;
Up until now, texture files live in various locations in the SVN repository:&lt;br /&gt;
- Loose in the lib/maps folder&lt;br /&gt;
- In specific folders right next to some specific models—like Gilgamesh&amp;#039;s.&lt;br /&gt;
- Loose inside the lib/materials folder&lt;br /&gt;
&lt;br /&gt;
The intended organization at this point would be to classify texture maps all inside the lib/maps folder, each with its own little folder (useful for those that have bump/normal/specular/diffuse maps associated). Inside the maps folder, we&amp;#039;ll have a model textures folder, a material maps folder, and a generic maps folder.&lt;br /&gt;
&lt;br /&gt;
Important: whenever a texture is being used by several models, we duplicate the texture and place it in the model texture folder inside the model maps folder. &lt;br /&gt;
&lt;br /&gt;
* [[Model Maps]]:  textures classified according to model name. Folders inside this will mirror the names of the models in lib/models folders.&lt;br /&gt;
* [[Generic Maps]]: textures used across the production pipeline, HDR images.&lt;br /&gt;
* [[Material Maps]]: textures associated to materials in lib/materials&lt;/div&gt;</summary>
		<author><name>Andreu</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Assets&amp;diff=241</id>
		<title>Assets</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Assets&amp;diff=241"/>
		<updated>2011-10-06T18:06:50Z</updated>

		<summary type="html">&lt;p&gt;Andreu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Texture Maps]]&lt;br /&gt;
* [[Materials]]&lt;br /&gt;
* [[Concept Art]]? Would this be a good place for this kind of materials?&lt;/div&gt;</summary>
		<author><name>Andreu</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Model_Maps&amp;diff=240</id>
		<title>Model Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Model_Maps&amp;diff=240"/>
		<updated>2011-10-06T18:01:47Z</updated>

		<summary type="html">&lt;p&gt;Andreu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The texture maps here are organized mirroring the model  library:&lt;br /&gt;
* [[characters]]&lt;br /&gt;
* [[props]]&lt;br /&gt;
* [[sets]]&lt;br /&gt;
* [[vehicles]]&lt;/div&gt;</summary>
		<author><name>Andreu</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Texture_Maps&amp;diff=239</id>
		<title>Texture Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Texture_Maps&amp;diff=239"/>
		<updated>2011-10-06T18:00:22Z</updated>

		<summary type="html">&lt;p&gt;Andreu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At some point in the production process, we saw the need for improved organization of some of the assets in the Tube repository. There are multiple reasons for this:&lt;br /&gt;
- To allow for a speedier download of model assets without the need to svn-checkout the larger texture files associated&lt;br /&gt;
- To improve organization&lt;br /&gt;
- To facilitate finding texture maps referenced from the various blend files.&lt;br /&gt;
&lt;br /&gt;
Up until now, texture files live in various locations in the SVN repository:&lt;br /&gt;
- Loose in the lib/maps folder&lt;br /&gt;
- In specific folders right next to some specific models—like Gilgamesh&amp;#039;s.&lt;br /&gt;
- Loose inside the lib/materials folder&lt;br /&gt;
&lt;br /&gt;
The intended organization at this point would be to classify texture maps all inside the lib/maps folder, each with its own little folder (useful for those that have bump/normal/specular/diffuse maps associated). Inside the maps folder, we&amp;#039;ll have a model textures folder, a material maps folder, and a generic maps folder.&lt;br /&gt;
&lt;br /&gt;
Important: whenever a texture is being used by several models, we duplicate the texture and place it in the model texture folder inside the model maps folder. &lt;br /&gt;
&lt;br /&gt;
* [[Model Maps]]:  textures classified according to model name. Folders inside this will mirror the names of the models in lib/models folders.&lt;br /&gt;
* [[Generic Maps]]: textures used across the production pipeline, HDR images.&lt;br /&gt;
* [[Material Maps]]&lt;/div&gt;</summary>
		<author><name>Andreu</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Model_Maps&amp;diff=238</id>
		<title>Model Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Model_Maps&amp;diff=238"/>
		<updated>2011-10-06T17:56:26Z</updated>

		<summary type="html">&lt;p&gt;Andreu: Created page with &amp;quot;The texture maps here are organized mirroring the model  library: - characters - props - sets - vehicles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The texture maps here are organized mirroring the model  library:&lt;br /&gt;
- [[characters]]&lt;br /&gt;
- [[props]]&lt;br /&gt;
- [[sets]]&lt;br /&gt;
- [[vehicles]]&lt;/div&gt;</summary>
		<author><name>Andreu</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Texture_Maps&amp;diff=237</id>
		<title>Texture Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Texture_Maps&amp;diff=237"/>
		<updated>2011-10-06T17:51:25Z</updated>

		<summary type="html">&lt;p&gt;Andreu: Created page with &amp;quot;At some point in the production process, we saw the need for improved organization of some of the assets in the Tube repository. There are multiple reasons for this: - To allow f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At some point in the production process, we saw the need for improved organization of some of the assets in the Tube repository. There are multiple reasons for this:&lt;br /&gt;
- To allow for a speedier download of model assets without the need to svn-checkout the larger texture files associated&lt;br /&gt;
- To improve organization&lt;br /&gt;
- To facilitate finding texture maps referenced from the various blend files.&lt;br /&gt;
&lt;br /&gt;
Up until now, texture files live in various locations in the SVN repository:&lt;br /&gt;
- Loose in the lib/maps folder&lt;br /&gt;
- In specific folders right next to some specific models—like Gilgamesh&amp;#039;s.&lt;br /&gt;
- Loose inside the lib/materials folder&lt;br /&gt;
&lt;br /&gt;
The intended organization at this point would be to classify texture maps all inside the lib/maps folder, each with its own little folder (useful for those that have bump/normal/specular/diffuse maps associated). Inside the maps folder, we&amp;#039;ll have a model textures folder, a material maps folder, and a generic maps folder.&lt;br /&gt;
&lt;br /&gt;
Important: whenever a texture is being used by several models, we duplicate the texture and place it in the model texture folder inside the model maps folder. &lt;br /&gt;
&lt;br /&gt;
- [[Model Maps]]:  textures classified according to model name. Folders inside this will mirror the names of the models in lib/models folders.&lt;br /&gt;
- [[Generic Maps]]: textures used across the production pipeline, HDR images.&lt;br /&gt;
- [[Material Maps]]&lt;/div&gt;</summary>
		<author><name>Andreu</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Assets&amp;diff=236</id>
		<title>Assets</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Assets&amp;diff=236"/>
		<updated>2011-10-06T17:25:48Z</updated>

		<summary type="html">&lt;p&gt;Andreu: Created page with &amp;quot;* Texture Maps * Materials&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Texture Maps]]&lt;br /&gt;
* [[Materials]]&lt;/div&gt;</summary>
		<author><name>Andreu</name></author>
	</entry>
	<entry>
		<id>https://wiki.urchn.org/index.php?title=Main_Page&amp;diff=235</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.urchn.org/index.php?title=Main_Page&amp;diff=235"/>
		<updated>2011-10-06T17:04:14Z</updated>

		<summary type="html">&lt;p&gt;Andreu: /* Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Documentation ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
* [[Story]]&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
* [[Rigs]]&lt;br /&gt;
* [[Models]]&lt;br /&gt;
* [[Assets]]&lt;br /&gt;
&lt;br /&gt;
=== Project Management/Communication ===&lt;br /&gt;
* [[SVN and Helga access]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
=== Workflow and Style ===&lt;br /&gt;
* [[Creating a linkable asset]]&lt;br /&gt;
* [[Shot pipeline]]&lt;br /&gt;
* [[Layout]]&lt;br /&gt;
* [[Animation Notes]]&lt;br /&gt;
* [[Lighting and rendering workflow]]&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* [[Maya to Blender]]&lt;br /&gt;
* [[Object and Material ID table]]&lt;/div&gt;</summary>
		<author><name>Andreu</name></author>
	</entry>
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