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	<title>Layout - Revision history</title>
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	<updated>2026-04-11T00:44:11Z</updated>
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		<id>https://wiki.urchn.org/index.php?title=Layout&amp;diff=198&amp;oldid=prev</id>
		<title>Bassam: Created page with &quot; == Per Act Differences ==  Creating a new layout file in Act I and Act III should follow the following steps. Act II may have similar steps to start, but it is possible the file...&quot;</title>
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		<updated>2011-08-24T18:14:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Per Act Differences ==  Creating a new layout file in Act I and Act III should follow the following steps. Act II may have similar steps to start, but it is possible the file...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Per Act Differences ==&lt;br /&gt;
&lt;br /&gt;
Creating a new layout file in Act I and Act III should follow the following steps. Act II may have similar steps to start, but it is possible the files might have more local than linked data.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
* Make sure you have [[Reference_desk|reference desk]] installed.&lt;br /&gt;
* Make sure you have [[Scene_layer_names|scene layer names]] installed.&lt;br /&gt;
* Create a new file, save it in scenes/act_n (where n is the act number). the filename should be of the form ansnn.blend (where nn is the shot number).&lt;br /&gt;
* Set the start and end frame based on the animatic. Change the default Scene name to ansnn&lt;br /&gt;
* Ensure the resolution is set to 2048x858, and set the file output options to h264 in every possible preset area.&lt;br /&gt;
* Ensure the framerate is 24 fps.&lt;br /&gt;
* In scene properties, add a new custom property named &amp;#039;&amp;#039;&amp;#039;library&amp;#039;&amp;#039;&amp;#039; with the value &amp;#039;&amp;#039;&amp;#039;../../library.json&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* save the file, then add and commit to SVN with the message &amp;quot;Initial commit of shot ansnn&amp;quot;&lt;br /&gt;
* Delete any default geometry and lights. You can use the default camera or create a new one.&lt;br /&gt;
* Using [[Reference_desk|reference desk]] add assets to the scene using the animatic as a reference for what you need. Delete any off camera portions if possible.&lt;br /&gt;
* Using the animatic as a reference, position and adjust the camera settings.&lt;br /&gt;
* If there is camera animation in the shot, key the camera. You can use the [[camera_shake|camera shake]] if needed.&lt;br /&gt;
* optionally, you can create initial poses for the characters, to match (more or less) the animatic.&lt;/div&gt;</summary>
		<author><name>Bassam</name></author>
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