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	<title>Override - Revision history</title>
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	<updated>2026-04-13T08:43:16Z</updated>
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		<id>https://wiki.urchn.org/index.php?title=Override&amp;diff=287&amp;oldid=prev</id>
		<title>Bassam: Created page with &quot; == Overview == When working in a complex project (such as tube) it is customary to link sets/characters/props as groups into the shot files. While the proxy system allows animat...&quot;</title>
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		<updated>2012-02-29T21:14:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Overview == When working in a complex project (such as tube) it is customary to link sets/characters/props as groups into the shot files. While the proxy system allows animat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
When working in a complex project (such as tube) it is customary to link sets/characters/props as groups into the shot files. While the proxy system allows animating those items locally, it is only possible to use Python scripts for overriding cleaning just specific properties - e.g. material properties or texture paths. &lt;br /&gt;
While this is easy for technical artists, it is not tweak friendly, and not at all accessible to non-technical artists. For this, the override addon provides a similar system to proxies, but targetting non-object properties, e.g. material and textures. &lt;br /&gt;
&lt;br /&gt;
The initial version 0.0 only supports working with simple- non nodal materials, and not textures.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
Refer to addon installation document to learn how to install this, and any other addon.&lt;br /&gt;
== Usage ==&lt;br /&gt;
When working in a scene file, click on the group-duplicator (typically an empty) for which you want to change properties.&lt;br /&gt;
In the Properties editor, go to the object-data (in this case empty) buttons.&lt;br /&gt;
You will see a new panel, &amp;quot;Material Overrides&amp;quot;&lt;br /&gt;
=== First time Usage ===&lt;br /&gt;
Click on the button &amp;quot;Create holder object&amp;quot;&lt;br /&gt;
=== Second time usage ===&lt;br /&gt;
Scroll to a material you want to override, and click it in the selector.&lt;br /&gt;
In the material Datablocks, click the + symbol. You will get a new local material, with a different name.&lt;br /&gt;
=== Normal usage ===&lt;br /&gt;
Now you can change any of the properties that appear below, and press &amp;#039;update remotes&amp;#039; to see your changes on the model.&lt;/div&gt;</summary>
		<author><name>Bassam</name></author>
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