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	<title>Project directory structure - Revision history</title>
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	<updated>2026-04-11T00:52:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.urchn.org/index.php?title=Project_directory_structure&amp;diff=391&amp;oldid=prev</id>
		<title>Bassam: Created page with &quot;there are two important folders in SVN:  == scenes == All the shots live here, anim shots usually with the name aXsXX.blend, where X is the act number and XX is the shot numbe...&quot;</title>
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		<updated>2013-03-04T19:23:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;there are two important folders in SVN:  == scenes == All the shots live here, anim shots usually with the name aXsXX.blend, where X is the act number and XX is the shot numbe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;there are two important folders in SVN:&lt;br /&gt;
&lt;br /&gt;
== scenes ==&lt;br /&gt;
All the shots live here, anim shots usually with the name aXsXX.blend, where X is the act number and XX is the shot number. Light files usually have a suffix light, e.g. aXsXXlight.blend, with other special case suffixes used as needed.&lt;br /&gt;
=== act_1 ===&lt;br /&gt;
=== act_2 ===&lt;br /&gt;
=== act_3 ===&lt;br /&gt;
=== dev ===&lt;br /&gt;
developing ideas for some shots can be here. often not committed to svn&lt;br /&gt;
=== edit ===&lt;br /&gt;
the edit resides here. reelgl.blend is the &amp;#039;good&amp;#039; one, though it only works currently on bassam&amp;#039;s machine, something to fix.&lt;br /&gt;
&lt;br /&gt;
== lib ==&lt;br /&gt;
Most assets to be linked into shots live here, or linked to each other. Other than maps *No images* are allowed in any folder.&lt;br /&gt;
=== models ===&lt;br /&gt;
==== chars ====&lt;br /&gt;
==== props ====&lt;br /&gt;
==== sets ====&lt;br /&gt;
==== vehicles ====&lt;br /&gt;
=== maps ===&lt;br /&gt;
=== python ===&lt;br /&gt;
==== addons ====&lt;/div&gt;</summary>
		<author><name>Bassam</name></author>
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