URCHN Arkipelago Difference between revisions of "Maya to Blender"

Difference between revisions of "Maya to Blender"

From URCHN Arkipelago
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* In Explorer/Finder/Nautilus/Dolphin/a terminal/whatever, save the keymap file to that folder.
 
* In Explorer/Finder/Nautilus/Dolphin/a terminal/whatever, save the keymap file to that folder.
 
* relaunch Blender
 
* relaunch Blender
 +
* File->User Preferences->Input
 +
* click on the middle button that should say Blender by default, and switch it to the new Blender to Maya preset (not the blender default Maya one)
 +
* click on all the buttons that say 'Edit' that are visible underneath
 +
* click on Save User Preferences

Revision as of 14:37, 1 June 2011

Keymaps

Blender has customizable keymaps, you can change them in user preferences: File->User Preferences-> Input, but you can also download and install pre-made keymaps. Here's a good one, that modifies the keys for viewport controls and transformations (and keying):

Linky it has the download and also a table to show you what he changed.

  • After downloading it you need to save it to your scripts folder.
    • Launch Blender
    • do help-> system info
    • Open a blender text editor, and click on the little text icon next to the 'New' Button in the header, and open system-info.txt
    • you should see the file path for your scripts folder, among other things.
  • In Explorer/Finder/Nautilus/Dolphin/a terminal/whatever, save the keymap file to that folder.
  • relaunch Blender
  • File->User Preferences->Input
  • click on the middle button that should say Blender by default, and switch it to the new Blender to Maya preset (not the blender default Maya one)
  • click on all the buttons that say 'Edit' that are visible underneath
  • click on Save User Preferences