Difference between revisions of "Lighting pipeline choices"
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(Created page with " == Lighting pipeline choices == If we have to start from before anim is locked down, we should be able to work in seperate files to enable a flexible pipelinish workflow. I've l...") |
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Revision as of 18:07, 16 August 2011
Lighting pipeline choices
If we have to start from before anim is locked down, we should be able to work in seperate files to enable a flexible pipelinish workflow. I've looked at the following:
1- linking anim scenes into lighting/comp scenes via background scenes: -pros:
- immune to addtions/changes in anims.
- clean (one link)
- allows full flexibility of animators while lighters are working.
-cons:
- you get everything in the scene linked
- animators can mess up lighters
- lighters can't do anything to non-animated assets, except turn layers on or off.
- doesn't handle cameras.
2- linking animated assets into light scenes as groups. -pros:
- immune to most changes in anim, provided new dependencies are added to the group.
- clean: one link per group
- flexible: allows linking different sets of animated 'stuff' as different groups.
- lighters can change layers for animated stuff, and have full control over non animated assets.
-cons:
- blender has a showstopper bug where the proxy animation doesn't come through in the link
- non animated stuff/rest of scene has to be rebuilt by hand/ some other method.
- again, doesn't handle cameras.
- animators need to add new objects involved in the animation into the group by hand.