Difference between revisions of "Lighting pipeline choices"
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(Created page with " == Lighting pipeline choices == If we have to start from before anim is locked down, we should be able to work in seperate files to enable a flexible pipelinish workflow. I've l...") |
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== Lighting pipeline choices == | == Lighting pipeline choices == | ||
If we have to start from before anim is locked down, we should be able to work in seperate files to enable a flexible pipelinish workflow. I've looked at the following: | If we have to start from before anim is locked down, we should be able to work in seperate files to enable a flexible pipelinish workflow. I've looked at the following: | ||
− | 1- linking anim scenes into lighting/comp scenes via background scenes: | + | === 1- linking anim scenes into lighting/comp scenes via background scenes: === |
− | -pros: | + | ====-pros:==== |
*immune to addtions/changes in anims. | *immune to addtions/changes in anims. | ||
*clean (one link) | *clean (one link) | ||
*allows full flexibility of animators while lighters are working. | *allows full flexibility of animators while lighters are working. | ||
− | -cons: | + | ====-cons:==== |
*you get everything in the scene linked | *you get everything in the scene linked | ||
*animators can mess up lighters | *animators can mess up lighters | ||
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*doesn't handle cameras. | *doesn't handle cameras. | ||
− | 2- linking animated assets into light scenes as groups. | + | ===2- linking animated assets into light scenes as groups.=== |
− | -pros: | + | ====-pros:==== |
*immune to most changes in anim, provided new dependencies are added to the group. | *immune to most changes in anim, provided new dependencies are added to the group. | ||
*clean: one link per group | *clean: one link per group | ||
Line 22: | Line 21: | ||
*lighters can change layers for animated stuff, and have full control over non animated assets. | *lighters can change layers for animated stuff, and have full control over non animated assets. | ||
− | -cons: | + | ====-cons:==== |
*blender has a showstopper bug where the proxy animation doesn't come through in the link | *blender has a showstopper bug where the proxy animation doesn't come through in the link | ||
*non animated stuff/rest of scene has to be rebuilt by hand/ some other method. | *non animated stuff/rest of scene has to be rebuilt by hand/ some other method. | ||
*again, doesn't handle cameras. | *again, doesn't handle cameras. | ||
*animators need to add new objects involved in the animation into the group by hand. | *animators need to add new objects involved in the animation into the group by hand. |
Revision as of 18:09, 16 August 2011
Lighting pipeline choices
If we have to start from before anim is locked down, we should be able to work in seperate files to enable a flexible pipelinish workflow. I've looked at the following:
1- linking anim scenes into lighting/comp scenes via background scenes:
-pros:
- immune to addtions/changes in anims.
- clean (one link)
- allows full flexibility of animators while lighters are working.
-cons:
- you get everything in the scene linked
- animators can mess up lighters
- lighters can't do anything to non-animated assets, except turn layers on or off.
- doesn't handle cameras.
2- linking animated assets into light scenes as groups.
-pros:
- immune to most changes in anim, provided new dependencies are added to the group.
- clean: one link per group
- flexible: allows linking different sets of animated 'stuff' as different groups.
- lighters can change layers for animated stuff, and have full control over non animated assets.
-cons:
- blender has a showstopper bug where the proxy animation doesn't come through in the link
- non animated stuff/rest of scene has to be rebuilt by hand/ some other method.
- again, doesn't handle cameras.
- animators need to add new objects involved in the animation into the group by hand.