Difference between revisions of "Texture Maps"
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(Created page with "At some point in the production process, we saw the need for improved organization of some of the assets in the Tube repository. There are multiple reasons for this: - To allow f...") |
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Important: whenever a texture is being used by several models, we duplicate the texture and place it in the model texture folder inside the model maps folder. | Important: whenever a texture is being used by several models, we duplicate the texture and place it in the model texture folder inside the model maps folder. | ||
− | + | * [[Model Maps]]: textures classified according to model name. Folders inside this will mirror the names of the models in lib/models folders. | |
− | + | * [[Generic Maps]]: textures used across the production pipeline, HDR images. | |
− | + | * [[Material Maps]] |
Revision as of 10:00, 6 October 2011
At some point in the production process, we saw the need for improved organization of some of the assets in the Tube repository. There are multiple reasons for this: - To allow for a speedier download of model assets without the need to svn-checkout the larger texture files associated - To improve organization - To facilitate finding texture maps referenced from the various blend files.
Up until now, texture files live in various locations in the SVN repository: - Loose in the lib/maps folder - In specific folders right next to some specific models—like Gilgamesh's. - Loose inside the lib/materials folder
The intended organization at this point would be to classify texture maps all inside the lib/maps folder, each with its own little folder (useful for those that have bump/normal/specular/diffuse maps associated). Inside the maps folder, we'll have a model textures folder, a material maps folder, and a generic maps folder.
Important: whenever a texture is being used by several models, we duplicate the texture and place it in the model texture folder inside the model maps folder.
- Model Maps: textures classified according to model name. Folders inside this will mirror the names of the models in lib/models folders.
- Generic Maps: textures used across the production pipeline, HDR images.
- Material Maps