URCHN Arkipelago Difference between revisions of "Hair Sim workflow"

Difference between revisions of "Hair Sim workflow"

From URCHN Arkipelago
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== baking the sim ==
 
== baking the sim ==
baking the sim is a bit harder,[[pinning_object.png|thumb|pinning objects in prop. editor.]]
+
baking the sim is a bit harder,[[File:pinning_object.png|thumb|pinning objects in prop. editor.]]
 
# Go to the properties editor, object properties.
 
# Go to the properties editor, object properties.
 
# Press the little 'pin' to keep the selected datablock displayed
 
# Press the little 'pin' to keep the selected datablock displayed

Revision as of 13:26, 23 June 2012


using the sim

  1. In the rig Ui in the toolbar, you need to turn on sim for the hair. Note: you can do anything between 0-1, 1 is full sim, 0 is no sim. any hair anim will get mixed with the sim in between 0 and 1
    Sim settings in rig UI
  2. start from frame 1 and hit alt-a to see the results.
  3. if you are unsatisfied, you can pick from different 'sim sets' currently, there are 3 for the ponytail and 2 for the front lock/bangs.
  4. Hit alt-a to see the sim in action; make sure you start on frame 1.
  5. To bake the result of the Sim, and speed up playback, you have to follow a complicated procedure, described below.

baking the sim

baking the sim is a bit harder,

pinning objects in prop. editor.
  1. Go to the properties editor, object properties.
  2. Press the little 'pin' to keep the selected datablock displayed
  3. In the Datablock selector, type 'sim' to search for the SIM object.
  4. depending on your simulation set for the ponytail or the frontlock, you will pick 1, 2, or 3.
  5. Now go to the dynamics tab.
  6. Go to cloth cache
  7. press bake.
  8. repeat for each sim object (ponytail, frontlock)