Difference between revisions of "Maya to Blender"
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* In Explorer/Finder/Nautilus/Dolphin/a terminal/whatever, save the keymap file to that folder. | * In Explorer/Finder/Nautilus/Dolphin/a terminal/whatever, save the keymap file to that folder. | ||
* relaunch Blender | * relaunch Blender | ||
+ | * File->User Preferences->Input | ||
+ | * click on the middle button that should say Blender by default, and switch it to the new Blender to Maya preset (not the blender default Maya one) | ||
+ | * click on all the buttons that say 'Edit' that are visible underneath | ||
+ | * click on Save User Preferences |
Revision as of 14:37, 1 June 2011
Keymaps
Blender has customizable keymaps, you can change them in user preferences: File->User Preferences-> Input, but you can also download and install pre-made keymaps. Here's a good one, that modifies the keys for viewport controls and transformations (and keying):
Linky it has the download and also a table to show you what he changed.
- After downloading it you need to save it to your scripts folder.
- Launch Blender
- do help-> system info
- Open a blender text editor, and click on the little text icon next to the 'New' Button in the header, and open system-info.txt
- you should see the file path for your scripts folder, among other things.
- In Explorer/Finder/Nautilus/Dolphin/a terminal/whatever, save the keymap file to that folder.
- relaunch Blender
- File->User Preferences->Input
- click on the middle button that should say Blender by default, and switch it to the new Blender to Maya preset (not the blender default Maya one)
- click on all the buttons that say 'Edit' that are visible underneath
- click on Save User Preferences