URCHN Arkipelago Train

Train

From URCHN Arkipelago
Revision as of 14:38, 26 August 2011 by Bassam (talk | contribs)

Files

All files for the train live in $SVNROOT/lib/models/vehicles/

  • train.blend (currently the old version, this is what links to files)
  • train_interior.blend ( for act II)
  • train_lowRes.blend (maybe defunct)
  • train_prog.blend (new design, ultra high poly model by Josh, needs cleanup, rigging, reduction)
  • train_mid_prog.blend ( aborted midway progress of reduction of high poly train)

Tasks

  • Investigate: Understand what lives where
  • Delete redundancies in in-progress work
  • Organize in-progress work: object names, layers, groups, layernames.
  • Finish In progress low and mid polification.
  • Rig train models (all)
  • create final groups for linking
  • test to make sure we stay compatible (or that modifications are doable) for files linking to the old train model.
  • drop the new model in for the old in scenes.
  • create subgroups esp. for ultra HI poly versions.
  • Begin materials and texturing.

Notes

train_prog.blend

  • contains engine and carriage models, with optional 'utra-high' poly details such as rivets and screws.
  • Prefixes:
  * LOW eg: LOW01536 is a high poly part!
  * DET eg: DET01536 is a detail for the corresponding high poly part, e.g. a rivet.
  * LND eg: LND01536 means 'low no detail' version of the high poly part.
  • Bakes: an attempt to bake AO onto LND parts is in $SVNROOT/lib/maps/vehicles/train
  • DET are parented to their LOW parts.
  • some detail layer objects do not relate to LOW parts.
  • Layers:
  * 6: engine body high poly (LOW and LND objects)
  * 7 engine body ultra high poly (corresponding DET objects and others)
  * 16 engine undercarriage high poly (LOW and LND objects)
  *