URCHN Arkipelago Train

Train

From URCHN Arkipelago
Revision as of 15:26, 26 August 2011 by Bassam (talk | contribs)

Files

All files for the train live in $SVNROOT/lib/models/vehicles/

  • train.blend (currently the old version, this is what links to files)
  • train_interior.blend ( for act II)
  • train_lowRes.blend (maybe defunct)
  • train_prog.blend (new design, ultra high poly model by Josh, needs cleanup, rigging, reduction)
  • train_mid_prog.blend ( aborted midway progress of reduction of high poly train)

Tasks

  • Investigate: Understand what lives where
  • Delete redundancies in in-progress work
  • Organize in-progress work: object names, layers, groups, layernames.
  • Finish In progress low and mid polification.
  • Rig train models (all)
  • create final groups for linking
  • test to make sure we stay compatible (or that modifications are doable) for files linking to the old train model.
  • drop the new model in for the old in scenes.
  • create subgroups esp. for ultra HI poly versions.
  • Begin materials and texturing.

Notes

-objects are all marked (by making a selection in edit mode) ready to be split up (separated but preserving linked dups and renaming in a way which makes it clear what belongs to what) into

   -ultra high detail (rivets etc, to be automatically parented to the 

corresponding 'regular' component)

   -regular

-layers are now all OK (fixed with a script and manually checked after the layer bug -ready for baking BUT found a bug (not yet reported: modifiers break baking in some cases (bevel does for sure))

   -to workaround I'll get the script to toggle the renderability of 

modifiers before baking, then restore the previous state etc.

then im ready to start the big bake. it seems like PNGs will be smaller than JPGs for the quick&dirty monochrome AO maps so will use those there are ~500 unique meshes, of which I think at least half will get map files (some don't need separating) I think it will take my PC around 1-2days to complete all of the baking and separating, I'll commit as I go every few hours (the script saves the blend every run - the write file time is negligable compared to the unwrap/bake time).

I'll go ahead and make _LO _HI and _CU groups. The HI and CU groups will be pretty much ready as soon as the autobake is complete, the _LO may take me a little while

I'll try and get parenting sorted (fingers crossed the bugs are gone) not sure how much time I'll have next week for rigging the pantograph / fitting the interior how much time I'll have partly depends on whether the script goes well or if theres a lot of cleanup to do!