URCHN Arkipelago Difference between revisions of "Scene layer names"

Difference between revisions of "Scene layer names"

From URCHN Arkipelago
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== Installation ==
 
== Installation ==
  
* Start Blender
+
* Start Blender[[File:scenelayer_addon.png|thumbnail|right]]
 
* File->User Preferences->Addons tab.
 
* File->User Preferences->Addons tab.
* Install New Addon[[File:scenelayer_addon.png|thumbnail|right]]
+
* Install New Addon
 
* browse to $tubeSVNroot/lib/python/addons/scene_layernames.py
 
* browse to $tubeSVNroot/lib/python/addons/scene_layernames.py
 
* Enable the addon.
 
* Enable the addon.
 
* Save User Preferences
 
* Save User Preferences
 
+
<br style="clear: both" />
 
== Usage ==
 
== Usage ==
  
* Default names: If a file named "__layers" exists in the same directory, this will be parsed for layer names. act_1/ and lib/ currently both have this file, see the bottom of this page for an example.
+
* Default names: If a file named "__layers" exists in the same directory, this will be parsed for layer names. act_1/ and lib/ currently both have this file, see the bottom of this page for an example.[[File:scenelayernames.png|thumbnail|right]]
* The Addon appears in the View Properties (right side of the 3D View) in the 3D View, as a panel titled 'scene layer names'[[File:scenelayernames.png|thumbnail|right]]
+
* The Addon appears in the View Properties (right side of the 3D View) in the 3D View, as a panel titled 'scene layer names'
 
* If there is a defaults file, those names will appear.
 
* If there is a defaults file, those names will appear.
 
* To assign a name, click on the button at the top, and assign a number to a name, then click OK. Note: layer numbers start at zero, not one.
 
* To assign a name, click on the button at the top, and assign a number to a name, then click OK. Note: layer numbers start at zero, not one.
 
* You can delete or reassign the same way.
 
* You can delete or reassign the same way.
 
+
<br style="clear: both" />
 
== Example __layers file: ==
 
== Example __layers file: ==
  
 
  <nowiki>
 
  <nowiki>
 
gilgamesh:0,enkiduroach:1,paper:2,cameras:4,station:5,tracks and ground:6,trains:7,lights:8,particles:9,gilgaroach:10,general roaches:11,trash:19</nowiki>
 
gilgamesh:0,enkiduroach:1,paper:2,cameras:4,station:5,tracks and ground:6,trains:7,lights:8,particles:9,gilgaroach:10,general roaches:11,trash:19</nowiki>

Revision as of 11:56, 24 August 2011

Description

Scene layer names is simple layer manager for scenes. It allows assigning names to Blender layers, and having a default set of layers in a directory.

Installation

  • Start Blender
    Scenelayer addon.png
  • File->User Preferences->Addons tab.
  • Install New Addon
  • browse to $tubeSVNroot/lib/python/addons/scene_layernames.py
  • Enable the addon.
  • Save User Preferences


Usage

  • Default names: If a file named "__layers" exists in the same directory, this will be parsed for layer names. act_1/ and lib/ currently both have this file, see the bottom of this page for an example.
    Scenelayernames.png
  • The Addon appears in the View Properties (right side of the 3D View) in the 3D View, as a panel titled 'scene layer names'
  • If there is a defaults file, those names will appear.
  • To assign a name, click on the button at the top, and assign a number to a name, then click OK. Note: layer numbers start at zero, not one.
  • You can delete or reassign the same way.


Example __layers file:

gilgamesh:0,enkiduroach:1,paper:2,cameras:4,station:5,tracks and ground:6,trains:7,lights:8,particles:9,gilgaroach:10,general roaches:11,trash:19