URCHN Arkipelago Difference between revisions of "Object and Material ID table"

Difference between revisions of "Object and Material ID table"

From URCHN Arkipelago
(Created page with "== Introduction == Object and Mat IDs can be used in the compositor. Since Objects and Materials live in library files, we need to be sure that they do not overlap, so funny thi...")
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Revision as of 12:31, 30 August 2011

Introduction

Object and Mat IDs can be used in the compositor. Since Objects and Materials live in library files, we need to be sure that they do not overlap, so funny things don't happen to us when we comp. Hence a table.

The Table

-station.blend: St_baulustrade (the railing at the top): ID: 2