Object and Material ID table
From URCHN Arkipelago
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Introduction
Object and Mat IDs can be used in the compositor. Since Objects and Materials live in library files, we need to be sure that they do not overlap, so funny things don't happen to us when we comp. Hence a table.
The Table
Object IDs
- station.blend: St_baulustrade (the railing at the top): ID: 2
Material IDs
- None so far.