URCHN Arkipelago Difference between revisions of "Object and Material ID table"

Difference between revisions of "Object and Material ID table"

From URCHN Arkipelago
(Created page with "== Introduction == Object and Mat IDs can be used in the compositor. Since Objects and Materials live in library files, we need to be sure that they do not overlap, so funny thi...")
 
 
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== The Table ==
 
== The Table ==
-station.blend: St_baulustrade (the railing at the top): ID: 2
+
=== Object IDs ===
 +
* station.blend: St_baulustrade (the railing at the top): ID: 2
 +
=== Material IDs ===
 +
* None so far.

Latest revision as of 13:32, 30 August 2011

Introduction

Object and Mat IDs can be used in the compositor. Since Objects and Materials live in library files, we need to be sure that they do not overlap, so funny things don't happen to us when we comp. Hence a table.

The Table

Object IDs

  • station.blend: St_baulustrade (the railing at the top): ID: 2

Material IDs

  • None so far.