Difference between revisions of "Lighting brainstorm"
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(Created page with "This is a quick outline/grabbag of ideas to kick off the weeks of Oct 22/ 29. Goal is to establish a proper workflow for texturing, lighting and materials that can stick for t...") |
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=== Goals === | === Goals === | ||
# Nail down lighting workflow for tube | # Nail down lighting workflow for tube | ||
| + | # develop or at least specify tools/addons for untechnical lighters to work on shots. | ||
| + | # Establish rhythm of feedback via helga/irc/etc. | ||
| + | # Moodboard for lighting reference. Some already exist, but they need to be gathered into one place. | ||
| + | # Make all major decisions (for instance which renderer to use) | ||
| + | # Some work on optimization or at least an optimization roadmap. | ||
| + | # Perhaps light groups or other reusable assets. | ||
| + | # Lighting docs for everything we decide. | ||
Revision as of 17:31, 20 October 2012
This is a quick outline/grabbag of ideas to kick off the weeks of Oct 22/ 29. Goal is to establish a proper workflow for texturing, lighting and materials that can stick for the rest of the project.
Materials
Textures
Lighting
Goals
- Nail down lighting workflow for tube
- develop or at least specify tools/addons for untechnical lighters to work on shots.
- Establish rhythm of feedback via helga/irc/etc.
- Moodboard for lighting reference. Some already exist, but they need to be gathered into one place.
- Make all major decisions (for instance which renderer to use)
- Some work on optimization or at least an optimization roadmap.
- Perhaps light groups or other reusable assets.
- Lighting docs for everything we decide.