URCHN Arkipelago Difference between revisions of "Lighting brainstorm"

Difference between revisions of "Lighting brainstorm"

From URCHN Arkipelago
(Created page with "This is a quick outline/grabbag of ideas to kick off the weeks of Oct 22/ 29. Goal is to establish a proper workflow for texturing, lighting and materials that can stick for t...")
 
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=== Goals ===
 
=== Goals ===
 
# Nail down lighting workflow for tube
 
# Nail down lighting workflow for tube
 +
# develop or at least specify tools/addons for untechnical lighters to work on shots.
 +
# Establish rhythm of feedback via helga/irc/etc.
 +
# Moodboard for lighting reference. Some already exist, but they need to be gathered into one place.
 +
# Make all major decisions (for instance which renderer to use)
 +
# Some work on optimization or at least an optimization roadmap.
 +
# Perhaps light groups or other reusable assets.
 +
# Lighting docs for everything we decide.

Revision as of 17:31, 20 October 2012

This is a quick outline/grabbag of ideas to kick off the weeks of Oct 22/ 29. Goal is to establish a proper workflow for texturing, lighting and materials that can stick for the rest of the project.

Materials

Textures

Lighting

Goals

  1. Nail down lighting workflow for tube
  2. develop or at least specify tools/addons for untechnical lighters to work on shots.
  3. Establish rhythm of feedback via helga/irc/etc.
  4. Moodboard for lighting reference. Some already exist, but they need to be gathered into one place.
  5. Make all major decisions (for instance which renderer to use)
  6. Some work on optimization or at least an optimization roadmap.
  7. Perhaps light groups or other reusable assets.
  8. Lighting docs for everything we decide.