URCHN Arkipelago Object and Material ID table

Object and Material ID table

From URCHN Arkipelago
Revision as of 13:32, 30 August 2011 by Bassam (talk | contribs) (β†’β€ŽThe Table)
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Introduction

Object and Mat IDs can be used in the compositor. Since Objects and Materials live in library files, we need to be sure that they do not overlap, so funny things don't happen to us when we comp. Hence a table.

The Table

Object IDs

  • station.blend: St_baulustrade (the railing at the top): ID: 2

Material IDs

  • None so far.