URCHN Arkipelago Difference between revisions of "Scene layer names"

Difference between revisions of "Scene layer names"

From URCHN Arkipelago
(Created page with " == Description == Scene layer names is simple layer manager for scenes. It allows assigning names to Blender layers, and having a default set of layers in a directory. == Inst...")
 
 
(3 intermediate revisions by the same user not shown)
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== Notice: Obsolete See [[layer_names]] ==
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This script, while functional, is obsolete, and has been replaced by [[layer_names| layernames.py]] - a script that will eventually also manage armature layers, and has better ui and functionality.
  
 
== Description ==
 
== Description ==
Line 6: Line 9:
 
== Installation ==
 
== Installation ==
  
* Start Blender
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* Start Blender[[File:scenelayer_addon.png|thumbnail|right]]
 
* File->User Preferences->Addons tab.
 
* File->User Preferences->Addons tab.
* Install New Addon[[File:scenelayer_addon.png|thumbnail|left]]
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* Install New Addon
 
* browse to $tubeSVNroot/lib/python/addons/scene_layernames.py
 
* browse to $tubeSVNroot/lib/python/addons/scene_layernames.py
 
* Enable the addon.
 
* Enable the addon.
 
* Save User Preferences
 
* Save User Preferences
 
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<br style="clear: both" />
 
== Usage ==
 
== Usage ==
  
* Default names: If a file named "__layers" exists in the same directory, this will be parsed for layer names. act_1/ and lib/ currently both have this file, see the bottom of this page for an example.
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* Default names: If a file named "__layers" exists in the same directory, this will be parsed for layer names. act_1/ and lib/ currently both have this file, see the bottom of this page for an example.[[File:scenelayernames.png|thumbnail|right]]
* The Addon appears in the View Properties (right side of the 3D View) in the 3D View, as a panel titled 'scene layer names'[[File:scenelayernames.png|thumbnail|left]]
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* The Addon appears in the View Properties (right side of the 3D View) in the 3D View, as a panel titled 'scene layer names'
 
* If there is a defaults file, those names will appear.
 
* If there is a defaults file, those names will appear.
 
* To assign a name, click on the button at the top, and assign a number to a name, then click OK. Note: layer numbers start at zero, not one.
 
* To assign a name, click on the button at the top, and assign a number to a name, then click OK. Note: layer numbers start at zero, not one.
 
* You can delete or reassign the same way.
 
* You can delete or reassign the same way.
 
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<br style="clear: both" />
 
== Example __layers file: ==
 
== Example __layers file: ==
  
 
  <nowiki>
 
  <nowiki>
 
gilgamesh:0,enkiduroach:1,paper:2,cameras:4,station:5,tracks and ground:6,trains:7,lights:8,particles:9,gilgaroach:10,general roaches:11,trash:19</nowiki>
 
gilgamesh:0,enkiduroach:1,paper:2,cameras:4,station:5,tracks and ground:6,trains:7,lights:8,particles:9,gilgaroach:10,general roaches:11,trash:19</nowiki>

Latest revision as of 15:26, 25 February 2014

Notice: Obsolete See layer_names

This script, while functional, is obsolete, and has been replaced by layernames.py - a script that will eventually also manage armature layers, and has better ui and functionality.

Description

Scene layer names is simple layer manager for scenes. It allows assigning names to Blender layers, and having a default set of layers in a directory.

Installation

  • Start Blender
    Scenelayer addon.png
  • File->User Preferences->Addons tab.
  • Install New Addon
  • browse to $tubeSVNroot/lib/python/addons/scene_layernames.py
  • Enable the addon.
  • Save User Preferences


Usage

  • Default names: If a file named "__layers" exists in the same directory, this will be parsed for layer names. act_1/ and lib/ currently both have this file, see the bottom of this page for an example.
    Scenelayernames.png
  • The Addon appears in the View Properties (right side of the 3D View) in the 3D View, as a panel titled 'scene layer names'
  • If there is a defaults file, those names will appear.
  • To assign a name, click on the button at the top, and assign a number to a name, then click OK. Note: layer numbers start at zero, not one.
  • You can delete or reassign the same way.


Example __layers file:

gilgamesh:0,enkiduroach:1,paper:2,cameras:4,station:5,tracks and ground:6,trains:7,lights:8,particles:9,gilgaroach:10,general roaches:11,trash:19